This build is mainly based on the use of the Lance Macabre during the windows of use of Flesh of my flesh, and the Realm of the dead, to make disappear large groups of monsters and elites.
If you are a fan of another class, other guides are at your disposal!
Rune: Glass bones
Rune : Die
Flesh of my flesh
realm of the dead
Rune: Frigid lands
|Be cursed!||Temporal hemorrhage||Glut||self-sufficiency|
|The Pestilencer's Shroud||The endless walk|
|Head||Pestilentiel Masque||Ring 1||The wind rose|
|Gloves||Pestilent Gloves||Amulet||The Traveler's Promise|
|boots||Pestilential Battle Boots|
|Poor||Croc corroded by Trag'Oul||Ring 2||Conclave of the Elements|
|Phylactère||Wasted time||armbands||Nemesis Bracers|
|Kanai's Cube||Legendary Gems|
|Pronunciation of Krysbin||Loss of the trap|
|Shoulders of cadaveric whispers||Zei's Revenge Stone|
|Reilena's Shadow Fang||Fiery Wildebeest Gizzard|
The gameplay around the Lance Macabre spell, whether with the Trag'Oul or the Pestilence set, is quite similar. The idea is to run around the rift, looking for large groups and elites, while repeatedly using Decay on all enemies while keeping it active.
When the large group is well created, roughly press all your keys at the same time by bursting the key assigned to Devour and that assigned to the Macabre Spear. By the time your spells return, form a new group of enemies.
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