This way of playing the Witch Doctor is based on applying all your curses on as many enemies as possible and then releasing your Bats on all these weakened monsters.
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Capacités
Active | |||
Bats Rune: Bat Cloud |
Haunt Rune: Poisonous Spirit |
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Swarm of locusts Rune: Cloud of insects |
ghost walk Rune: Guest of Honor |
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Evil spell Rune: Bad luck |
harvest of souls Rune: Languor |
passive | |||
tragic end | spiritual channel | Trust Ritual | creeping death |
Equipment
Kanai's Cube | Legendary Gems |
Uniqueness | Loss of the trap |
Channeling Mantle | Scourge of the Overwhelmed |
Perch of bats | Taeguk |
Gameplay
Playing Arachyr's set isn't the easiest in the game, especially because your mana depends a lot on the thoughtful use of your spells. The main source of mana generation will come from the dead, thanks to Tragic End and thanks to the Guest of Honor rune from your Ghost Walk. At the entrance to the rift, try to build up and maintain your Harvest of Souls at 10 stacks, while applying Haunting and Locust Swarm to enemies in your path. Advance through the Rift with your Ghost Walk; Avoid using your Ghost Walk while full while above 20% mana. Then go into close combat with monsters with your Hex active to kill them with Bats.
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