Unveiled at the last BlizzCon, Diablo 4 caused as much hype as it made fans wonder. Among the classes that Blizzard revealed during the event, viewers were able to watch a gameplay video of the Druid and even test the game directly for those who were there.
Although a lot of information is still missing, find here everything we currently know about the Diablo 4 Druid.
Diablo 4 Druid Gameplay
The Diablo 4 Druid gameplay will be quite diverse since the class will be able to alternate between several animal forms, but also play with familiars or as a remote spellcaster. Regarding his energy resource, the Druid uses Spirit.
Short video of Druid gameplay (source: Blizzard)
Diablo 4 Druid Spells
Basic (Left Click)
Earthspike Earth Magic |
Spirit Generation: 12 Sunders the earth, impaling the first enemy hit for X - X. |
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shred Shapeshifting |
Spirit Generation: 8 Shapeshift into a werewolf and tear an enemy apart, dealing XX. Has X% chance to hit twice. |
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Storm Strike Storm Magic |
Spirit Generation: 12 Electricity gathers around your weapon, inflicting X - X split between target and up to X nearby enemies. |
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Maul Shapeshifting |
Spirit Generation: 18 You shapeshift into a bear and maim an enemy, inflicting X - X and fortifying yourself for X. Fortified characters take 30% less damage until all of their fortified life is removed. |
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Wind Shear Storm Magic |
Spirit Generation: 12 Summons a piercing blade of wind, inflicting X - X and increasing your movement speed by X% for X seconds, up to X%. |
Spirit (Right click)
spray Shapeshifting |
Esprit : 30 You transform into a bear and smash the ground, inflicting X - X on nearby enemies. |
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Landslide Earth Magic |
Esprit : 30 Crushes enemies between X pillars of earth, inflicting X - X. Has X% increased chance to inflict a Crushing Blow. |
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Tornado Storm Magic |
Esprit : 20 Summons a vortex that moves forward and spins in random directions, inflicting X - X every second. |
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Unknown | Not available in demo. |
Defensive (1)
Cyclone Armor Storm Magic |
Powerful winds protect you, granting X% ranged damage reduction. When an enemy within melee range hits you, there is up to X% chance that the winds will knock them back. This is a passive effect only |
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Earthern Bulwark Earth Magic |
Cooldown: 15 seconds The rocks surround you for X seconds, making you unstoppable and absorbing up to X. Upon expiration, the rocks shatter, inflicting X% of the remaining shield amount on nearby enemies. |
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trample Shapeshifting |
Cooldown: 10 seconds You dash forward as a Bear, dealing X damage and stunning enemies for X seconds. |
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Debilitating Roar Shapeshifting |
Cooldown: 20 seconds You transform into a Bear and howl ferociously, reducing the attack speed of nearby enemies by X% for X seconds. |
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Ravenous Cock Shapeshifting |
Cooldown: 10 seconds You transform into a Werewolf and tear an enemy's flesh, inflicting X - X, and healing yourself for X - X. |
Anger (2)
Hurricane Storm Magic |
Cooldown: 15 seconds Form a hurricane around you that inflicts X - X on nearby enemies over X seconds. |
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Boulder Earth Magic |
Cooldown: 8 seconds Unearths a huge rolling boulder that knocks back and crushes enemies, dealing X - X with each hit. Has X% increased chance to inflict a Crushing Blow. |
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Unknown | Not available in demo. | |
Unknown | Not available in demo. |
Companion (3)
Wolves Companion |
Cooldown: 8 seconds Passive: Summons X wolf companions that bite enemies for X - X. Active: Directs wolves to target an enemy. Wolves have X% chance of extra critical hits on this one. |
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Ravens Companion |
Cooldown: 30 seconds Passive: Crows fly around you and regularly attack your enemies for X - X. Active: The target area is overrun with crows. Enemies suffer X - X and suffer X - X vulnerability for X seconds. Vulnerable enemies take 30% increased damage until all of their vulnerable life is removed. |
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Creeper is coming Companion |
Cooldown: 15 seconds Passive: A creeping plant regularly comes out of the ground and poisons a nearby enemy for X - X over X seconds. Active: Plants strangle enemies in a targeted area, poisoning them for X - X over X seconds and stunning them for X seconds. |
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Unknown | Not available in demo. |
Ultimate (4)
Cataclysm Storm Magic |
Cooldown: 90 seconds A massive storm follows you for X seconds. Tornadoes knock enemies back, and lightning strikes wildly for XX. |
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Grizzly Rage Shapeshifting |
Cooldown: 50 seconds You transform into a Bear for X seconds. You get new Bear skills and generate Spirit X% faster. You are unstoppable while Grizzly Rage is active. |
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Petrify Earth Magic |
Cooldown: 50 seconds Petrify all nearby enemies, stunning them for X seconds. Damage breaks this effect and inflicts an additional XX. Has X% increased chance to inflict a Crushing Blow. |
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Unknown | Not available in demo. |
(Text and image credits: judgehype.com)
The Diablo 4 Druid Talent Tree
Heigntened Senses | Damage reduction against nearby enemies increased by X%. | |
Predatory Instanct | Deals X% more damage to nearby enemies. | |
Iron Hide | While in Bear Form, damage reduction increased by X%. This bonus persists for X seconds after leaving Bear form. | |
Lupine Swiftness | While in Werewolf Form, movement speed increased by X%. This bonus persists for X seconds after leaving Werewolf form. | |
Overpower | Hit Effect: Up to X% chance on hit to knock down slowed enemies for X seconds. | |
Call of the wild | Your critical strike chance is increased by X% against your wolf targets. Crows' passive attacks make enemies vulnerable for X% of damage dealt. Creeper's poison duration is increased by X%. | |
Rabid Strikes | Your wolves' skills poison enemies for X% of damage dealt for X seconds. | |
Hunt the Weak | Critical hit chance is increased by X% against poisoned enemies while transformed. | |
Scent of Blood | Deals X% more damage to enemies hit by crowd control spells. | |
Wild Spirit | Critical hit damage is increased by X% for X seconds after using a transformation spell | |
Quickshift | After transforming into a different form, your next spell deals X% more damage. | |
Storm and Claw | When Hurricane or Cataclysm is active, transformation spells deal X% additional Lightning damage. | |
Abundance | Basic spells generate X% additional Spirit. | |
Natural Balance | Earth and Storm skills that consume Spirit restore X% health. | |
Eye of the Storm | Critical hits with Storm spells increase your critical hit chance with non-Storm skills by X% for X seconds. | |
Ancestral Fortitude | Increases your non-physical resistances by X%. | |
Elemental Exposure | Targets hit by Spirit spells become vulnerable for X% of damage dealt. | |
Natural Resonance | Earth and Storm skills deal X% more damage. | |
Primal Resonance | Storm skills deal X% more Crushing Blow damage. | |
Endless Tempest | Increases the duration of Hurricane and Cataclysm by X%. | |
Earthbind | Effect on hit: Earth skills have up to X% chance to immobilize enemies for X seconds. | |
Undergrowth | Increases the duration of crowd control effects by X%. | |
Fury of Nature | Effect on Hit: Enemies hit by Earth and Storm skills have up to X% chance to take X% additional critical hit damage from you for X seconds. | |
Earthen Might | Enemies hit by Earth skills take X% increased damage from Earth skills for X seconds, up to X%. | |
Perfect storm | Storm skills deal X% more damage to vulnerable targets. |
(Text and image credits: judgehype.com)
Find all the information about Diablo 4