Diablo 4: Druid, spells and talents, all class info

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Our articles on Diablo 4 Diablo 4: Druid, spells and talents, all class information Find here all the information on the Druid of Diablo 4.

Unveiled at the last BlizzCon, Diablo 4 caused as much hype as it made fans wonder. Among the classes that Blizzard revealed during the event, viewers were able to watch a gameplay video of the Druid and even test the game directly for those who were there.


Although a lot of information is still missing, find here everything we currently know about the Diablo 4 Druid.


Diablo 4 Druid Gameplay

The Diablo 4 Druid gameplay will be quite diverse since the class will be able to alternate between several animal forms, but also play with familiars or as a remote spellcaster. Regarding his energy resource, the Druid uses Spirit.

Short video of Druid gameplay (source: Blizzard)

Diablo 4 Druid Spells

Basic (Left Click)

Earthspike
Earth Magic
Spirit Generation: 12
Sunders the earth, impaling the first enemy hit for X - X.
shred
Shapeshifting
Spirit Generation: 8
Shapeshift into a werewolf and tear an enemy apart, dealing XX. Has X% chance to hit twice.
Storm Strike
Storm Magic
Spirit Generation: 12
Electricity gathers around your weapon, inflicting X - X split between target and up to X nearby enemies.
Maul
Shapeshifting
Spirit Generation: 18
You shapeshift into a bear and maim an enemy, inflicting X - X and fortifying yourself for X.
Fortified characters take 30% less damage until all of their fortified life is removed.
Wind Shear
Storm Magic
Spirit Generation: 12
Summons a piercing blade of wind, inflicting X - X and increasing your movement speed by X% for X seconds, up to X%.

Spirit (Right click)



spray
Shapeshifting
Esprit : 30
You transform into a bear and smash the ground, inflicting X - X on nearby enemies.
Landslide
Earth Magic
Esprit : 30
Crushes enemies between X pillars of earth, inflicting X - X. Has X% increased chance to inflict a Crushing Blow.
Tornado
Storm Magic
Esprit : 20
Summons a vortex that moves forward and spins in random directions, inflicting X - X every second.
Unknown Not available in demo.

Defensive (1)

Cyclone Armor
Storm Magic
Powerful winds protect you, granting X% ranged damage reduction. When an enemy within melee range hits you, there is up to X% chance that the winds will knock them back.
This is a passive effect only
Earthern Bulwark
Earth Magic
Cooldown: 15 seconds
The rocks surround you for X seconds, making you unstoppable and absorbing up to X. Upon expiration, the rocks shatter, inflicting X% of the remaining shield amount on nearby enemies.
trample
Shapeshifting
Cooldown: 10 seconds
You dash forward as a Bear, dealing X damage and stunning enemies for X seconds.
Debilitating Roar
Shapeshifting
Cooldown: 20 seconds
You transform into a Bear and howl ferociously, reducing the attack speed of nearby enemies by X% for X seconds.
Ravenous Cock
Shapeshifting
Cooldown: 10 seconds
You transform into a Werewolf and tear an enemy's flesh, inflicting X - X, and healing yourself for X - X.

Anger (2)



Hurricane
Storm Magic
Cooldown: 15 seconds
Form a hurricane around you that inflicts X - X on nearby enemies over X seconds.
Boulder
Earth Magic
Cooldown: 8 seconds
Unearths a huge rolling boulder that knocks back and crushes enemies, dealing X - X with each hit. Has X% increased chance to inflict a Crushing Blow.
Unknown Not available in demo.
Unknown Not available in demo.

Companion (3)


Wolves
Companion
Cooldown: 8 seconds
Passive: Summons X wolf companions that bite enemies for X - X.
Active: Directs wolves to target an enemy. Wolves have X% chance of extra critical hits on this one.
Ravens
Companion
Cooldown: 30 seconds
Passive: Crows fly around you and regularly attack your enemies for X - X.
Active: The target area is overrun with crows. Enemies suffer X - X and suffer X - X vulnerability for X seconds.
Vulnerable enemies take 30% increased damage until all of their vulnerable life is removed.
Creeper is coming
Companion
Cooldown: 15 seconds
Passive: A creeping plant regularly comes out of the ground and poisons a nearby enemy for X - X over X seconds.
Active: Plants strangle enemies in a targeted area, poisoning them for X - X over X seconds and stunning them for X seconds.
Unknown Not available in demo.

Ultimate (4)


Cataclysm
Storm Magic
Cooldown: 90 seconds
A massive storm follows you for X seconds. Tornadoes knock enemies back, and lightning strikes wildly for XX.
Grizzly Rage
Shapeshifting
Cooldown: 50 seconds
You transform into a Bear for X seconds. You get new Bear skills and generate Spirit X% faster.
You are unstoppable while Grizzly Rage is active.
Petrify
Earth Magic
Cooldown: 50 seconds
Petrify all nearby enemies, stunning them for X seconds. Damage breaks this effect and inflicts an additional XX. Has X% increased chance to inflict a Crushing Blow.
Unknown Not available in demo.

(Text and image credits: judgehype.com)

The Diablo 4 Druid Talent Tree

Heigntened Senses Damage reduction against nearby enemies increased by X%.
Predatory Instanct Deals X% more damage to nearby enemies.
Iron Hide While in Bear Form, damage reduction increased by X%. This bonus persists for X seconds after leaving Bear form.
Lupine Swiftness While in Werewolf Form, movement speed increased by X%. This bonus persists for X seconds after leaving Werewolf form.
Overpower Hit Effect: Up to X% chance on hit to knock down slowed enemies for X seconds.
Call of the wild Your critical strike chance is increased by X% against your wolf targets. Crows' passive attacks make enemies vulnerable for X% of damage dealt. Creeper's poison duration is increased by X%.
Rabid Strikes Your wolves' skills poison enemies for X% of damage dealt for X seconds.
Hunt the Weak Critical hit chance is increased by X% against poisoned enemies while transformed.
Scent of Blood Deals X% more damage to enemies hit by crowd control spells.
Wild Spirit Critical hit damage is increased by X% for X seconds after using a transformation spell
Quickshift After transforming into a different form, your next spell deals X% more damage.
Storm and Claw When Hurricane or Cataclysm is active, transformation spells deal X% additional Lightning damage.
Abundance Basic spells generate X% additional Spirit.
Natural Balance Earth and Storm skills that consume Spirit restore X% health.
Eye of the Storm Critical hits with Storm spells increase your critical hit chance with non-Storm skills by X% for X seconds.
Ancestral Fortitude Increases your non-physical resistances by X%.
Elemental Exposure Targets hit by Spirit spells become vulnerable for X% of damage dealt.
Natural Resonance Earth and Storm skills deal X% more damage.
Primal Resonance Storm skills deal X% more Crushing Blow damage.
Endless Tempest Increases the duration of Hurricane and Cataclysm by X%.
Earthbind Effect on hit: Earth skills have up to X% chance to immobilize enemies for X seconds. 
Undergrowth Increases the duration of crowd control effects by X%.
Fury of Nature Effect on Hit: Enemies hit by Earth and Storm skills have up to X% chance to take X% additional critical hit damage from you for X seconds. 
Earthen Might Enemies hit by Earth skills take X% increased damage from Earth skills for X seconds, up to X%.
Perfect storm Storm skills deal X% more damage to vulnerable targets.

(Text and image credits: judgehype.com)


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