Decimating hordes of demons from afar, the demon hunter is a solitary character who likes to be accompanied only by his turrets or animal companions. If you want to be the ultimate elite hunter, here's how to make it happen.
capacity
Active | |||
Fallback fire Rune: Hardening |
Chakram Rune: Paired Chakrams |
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Companion Rune: Pet Wolf |
Preparation Rune: Punishment |
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Acrobatics Rune: Full |
Sentinelle Rune: Fire-Breathing Turret |
passive | |||
Sure Aim | Mechanical expertise | Tactical advantage | Blood for blood |
Choice of abilities
The abilities above are the ones you can pick up only towards the end of leveling. So here are some alternatives.
Fallback fire (level 14): Changed to Ravenous Arrow (Piercing Arrow) before leveling up.
Chakram (level 12): Changed to Impaler and then Rapid Fire before reaching the necessary level.
Companion (level 17): Arrives a few levels after a skill slot. You can take Smokescreen for a defensive option while waiting.
Preparation (level 13) : The Punishment rune at level 25 being the interest of this spell, take Caltrop or Swirl of Blades before having the level.
Acrobatics (level 9): Arrives at the same time as a skill slot, no need for an alternative.
Sentinelle (level 25): Replaceable by Burst while waiting for the necessary level.
Gameplay
Here, the objective is to use the Chakrams to decimate entire groups of monsters as well as the Sentinels while remaining in motion, in particular thanks to Acrobatics. The Preparation will serve as a hate generator and the Wolf Companion as a damage increase, especially against elites.